Over the last couple days I got around to writing an encoder for my world generator to write files for Tiled. This gives a lot more detailed view of what the world looks like compared to the bitmaps i had been using previously. I created a pretty basic tile set which is similar to the one used by dwarf fortress for the overland map. I hope to find/make more attractive tiles at some point.
If you don’t have Tiled:
Warning ! Big Image (5.73 MB 16384×16384 Pixels)
I have also been adding the ability to place special features on the map based on different criteria. Some of these are already in the map above:
- Glaciers : Placed in mountain regions where there is a river source.
- Swamp/Marsh: Placed along rivers in all biomes that have vegetation. Swamps for forest biomes, marshes for grasslands biomes.
- Flood Plain: Placed where rivers empty to the ocean for grasslands and desert biomes.
The next steps are to add more features to make the map more interesting. Some of these features include Plateau, Valley, Oasis, Volcano, Waterfall, Pond, Peak, Dry Lake, Frozen Lake. After I run out of land form features to add I will start working on placing civilizations. Not sure yet if I want to just place them in patterns that are reasonable or evolve them over time to build a history as well.