Been working on converting more of the code to work on a sphere. Managed to get the code to outline edges and identify islands converted. Started porting the start of the drainage basin generation code but haven’t gotten too far yet. Also made some improvements to the viewer. The viewer now renders as points until zoomed in close enough to bother with rendering as polygons. This fixed the frame rates I was getting which were in the 9-14 range, now it ranges from 30 – 100 depending on how much is on the screen. The frame rate is still pretty bad but it is good enough for development purposes and I can focus on the world generation algorithms for now. Planning to continue working on the drainage basin stuff. Here are some shaded samples with the edges outlined. The elevation in these images is just leftover from the continent mask step, it will be replaced in the end by the elevation generated by the drainage basins and rivers.